Louis du Mont writes:
Sometimes an CG environment can seem too small or toy-like. A good way to solve this is to add an element to help the viewer appreciate the relative scale. In this video we're going to look at how to do this with a distant flock of low-poly birds.
If you're an advanced Blender user you can view the ~1 minute version here:
If you're looking for a step-by-step, then look no further:
2 Comments
me watching 1:32 video, 52 seconds in and we have only created the rigged bird model, this is not going to end well... HOLY MOLLY! he pulls it off and there is a convincing flock of birds.
Hats off to you sir.
Hi Louis,
Thanks so much for this great tutorial. I have a strange problem: for some reason, my birds are not distributed evenly on all the points of the icosphere but are instead cluster together on the same point. Do know where I've gone wrong?