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Materialize to Blender 2.9

2

Jennifer Abbott writes:

In this Blender tutorial for beginners you will learn how to make texture maps from a single image in Materialize [open source, Windows-only - ed]and then import and use them in Blender 2.9 (using Node Wrangler).

Timestamps:
0:00 Introduction
0:58 Materialize works
2:04 Diffuse Map
3:29 Height Map
5:57 Normal Map
6:42 Metallic Map
7:26 Smoothness Map (Glossy Map)
8:00 Edge Map
8:34 Ambient Occlusion (AO) Map
9:13 Exporting the material maps
9:45 Importing to Blender 2.9 (Node Wrangler)

About the Author

Jennifer Abbott

I am a CG Environment Artist focusing on environments, props, and textures. In addition, I also work with visualizations, cinematics, and film making. I provide educational materials for the beginners as well as more advanced artists and designers. I also provide game asset packs, and commissioned work for various projects. I am open to working with individuals, and various for-profit and non-profit organizations in order to fill their art and design needs. I became a CG Environment Artist and Level Designer in order to not only pursue my passions but also to assist others in expressing themselves or their business or organization in a creative manner. I believe in creating great design that fits the context and needs of the client.

2 Comments

    • At 9:13 I show you exactly how to export your maps. The save options are at the top-center of the viewport. If you don't see this option then make sure you use the "Show GUI" button in the top-right of the viewport. (You should see the save options by default.)

      At the bottom-right of the viewport you can click on the Settings button and choose to "Save and Close."

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