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Fake Paris (Blender CGI) + Breakdown

10

Pepe Baze writes:

A short shot of a random fake Paris street, hope you like it!

About Author

Pepe Baze

I am a 3D artist specialized in texturing, composition and lighting. I've been using blender for my work for 3 years, and it has become my main working tool.

10 Comments

  1. Incredible word building, but the flickering in the footage spoils it all tbh...
    Not sure if it's the video compression or Eevee issues. It takes you out of the illusion :(

    • Yes you are right, I rendered it on cycles with few samples and the flickering is caused by the denoising node on compositing, it would be better with more samples, thank you for your feedback, I really appreciate it!

      • It'd be awesome if we got an enhanced denoiser that takes into account frames either side of the current frame. Temporal denoising basically. Not only would it fix up the flickering it would probably allow us to use even fewer samples since it could combine samples across multiple frames.

        • There are awesome plug-ins for denoising in high-end composting suites. Neat video is hands-down the best of them. It can remove really heavy grain while retaining insane amount of detail. It works spavially, and temporally, getting superb results. Maybe a deal between Blender and Neat video could be made...

  2. Unbelievable work!! Your texturing skills are brilliant in my humble opinion. Do you offer a sample of this scene or is it for purchase? I would find studying it would be invaluable.

    • Thank you very much! The scene isnt available for now, I made it for a upcoming short film so until the project will realeased I could not share it.

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