What's up everybody
I want to share a timelapse video of sculpting stylized character Faye based on concept by Ross Tran. In this video I'm learning more about translating a 2D painting into a 3D model. In this process I focused myself on the art of sculpting. I hope you guys can learn something trough this video. I would say that this is definitely not one and only workflow for sculpting character, but it's effective for learning structure, volume, forms and details.
"Faye" personal project stylized 3D sculpt by Yuditya Afandi based on painting by Ross Tran.
Studio/client: stylized character, sculpture
Software: Blender, Zbrush, Photoshop
Tasks: Modelling, Sculpting
When: December 2020
I did a sculpting study of a stylized character sculpture of Faye based on painting by Ross Tran. Everything is sculpted and modeled in Blender, vertex paint/polypaint done in Zbrush, rendered in Cycles, final images composited in Photoshop. If you have any feedback please just let me know. That's about it. Take it easy guys!