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FUNDAMENTALS of Exporting Rigged characters to Unreal, Unity, or ANY GameEngine

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Todor Nikolov writes:

Hey everyone,

I just started a new video series on my Youtube channel. It's about exporting rigged characters from Blender to game engines.
Whether it's Unreal, Unity, or another engine there are a few basic principles that are universal. That's what I attempted to cover here.

I hope this will save some headache for people who make Games using Blender.
This is just the beginning. I'll be covering other related topics in 2021.
I'd like to cover how a full workflow from Blender to some

Happy holidays!

About Author

Todor Nikolov

Freelance 3d artist and a Blender head for the last couple of years. Recently started cgdive.com where I share in-depth CG tutorials.

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