Todor Nikolov writes:
I just started a new video series on my Youtube channel. It's about exporting rigged characters from Blender to game engines.
Whether it's Unreal, Unity, or another engine there are a few basic principles that are universal. That's what I attempted to cover here.
I hope this will save some headache for people who make Games using Blender.
This is just the beginning. I'll be covering other related topics in 2021.
I'd like to cover how a full workflow from Blender to some