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Mesh Fairing Now in Blender 2.92


Pablo Dobarro, sculpt mode developer and Santa's Lead New Features Engineer, has just managed to squeeze one extra feature in Blender 2.92 to close off another year with his incredible development pace: Mesh Fairing.

The mesh fairing algorithm is based on Brett Fedack's design for the addon
"Mesh Fairing". The mesh fairing operations create a smooth as possible geometry patch in the area by minimizing surface curvature. This implementation of the algorithm is so optimized that it can be used as part of a brush, and not only as a face set edit operation.

This algorithm also unlocked the outstanding Lasso and Box Project operations implementation, all while improving the Line Project operation, with all of them now able to create shape keys.

About Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

1 Comment

  1. Another crazy cool feature coming to Blender! Especially having it erase parts of the mesh as a shape key, it's pretty genius! I'm sure there will be all kinds of cool uses we'll come up with for it in the future.

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