Mesh Fairing Now in Blender 2.92

Pablo Dobarro, sculpt mode developer and Santa’s Lead New Features Engineer, has just managed to squeeze one extra feature in Blender 2.92 to close off another year with his incredible development pace: Mesh Fairing.

https://twitter.com/pablodp606/status/1339309297336012809

The mesh fairing algorithm is based on Brett Fedack’s design for the addon
“Mesh Fairing”. The mesh fairing operations create a smooth as possible geometry patch in the area by minimizing surface curvature. This implementation of the algorithm is so optimized that it can be used as part of a brush, and not only as a face set edit operation.

This algorithm also unlocked the outstanding Lasso and Box Project operations implementation, all while improving the Line Project operation, with all of them now able to create shape keys.

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