Simply Bake PBR Textures With “SimpleBake” (Blender Add-on)

Christina Myrvold writes:

This week on POLYCOSM we look into the add-on “SimpleBake“, a tool that provides a one-click solution for baking PBR maps from materials created in Blender. We demonstrate how to convert intricate shaders to game-ready PBR maps, as well as how to bake multiple object textures to one combined texture atlas.

Happy baking!

Advertisement