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Simply Bake PBR Textures With "SimpleBake" (Blender Add-on)

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Christina Myrvold writes:

This week on POLYCOSM we look into the add-on "SimpleBake", a tool that provides a one-click solution for baking PBR maps from materials created in Blender. We demonstrate how to convert intricate shaders to game-ready PBR maps, as well as how to bake multiple object textures to one combined texture atlas.

Happy baking!

About the Author

Christina Myrvold

Hello! My name is Christina Myrvold, and I am a Norwegian M.A. graduate and seasoned professional Freelance artist based in Glasgow, United Kingdom. I work primarily with 2D cover illustrations, but use Blender as a base for all of my projects. I also run an educational 2D/3D-focused YouTube channel called POLYCOSM with my partner and fellow artist, Omercan Cirit: www.youtube.com/c/POLYCOSM I am open to discuss any projects, big or small. Feel free to contact me with work, or questions, at any time at [email protected]

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