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Blender Developers Meeting Notes 14 December 2020





  • bcon2 is on this Wednesday (December 16th).
  • Asset browser merge is still planned for today or tomorrow.
  • Point cloud will be moved to experimental again
    • The geometry nodes project is working on not depending on it.
  • The grease pencil project still needs a final decision regarding libharu .

New Features and Changes

Blender 2.92

  • Geometry Nodes
    • Support instancing collections (commit ) (Jacques Lucke)
    • Attribute Mix node (commit ) (Jacques Lucke)
    • Attribute Fill Node (commit ) (Hans Goudey)
    • Make properties exposed in modifier overridable (commit ) (Bastien Montagne)
    • Click modifier icon to set active modifier (commit ) (Hans Goudey)
  • Cycles
    • Enable OpenCL rendering on recent Intel GPUs (commit ) (Sergey Sharybin)
    • Add CPU + GPU rendering support with OptiX (commit ) (Patrick Mours)
    • Enable baking panel in OptiX and redirect those requests to CUDA for now (commit ) (Patrick Mours)
  • Eevee: include volume transmittance in color render passes (commit ) (Jeroen Bakker)
  • Sculpt: Elastic deform type for Snake Hook (commit ) (Pablo Dobarro)
  • Overrides
    • Initial support for adding new NLA tracks (commit ) (Bastien Montagne)
    • Reduce .blend file disk space for overrides on heavy datablocks (commit ) (Bastien Montagne)
  • Grease Pencil: support linking effects with Ctrl+L (commit ) (Antonio Vazquez)
  • Weld Modifier: add Connected mode (commit ) (Henrik Dick)
  • User Interface
    • Improved script execution warning (commit ) (Yevgeny Makarov)
    • Update industry compatible keymap modifiers and property search changes (commit ) (commit ) (William Reynish, Hans Goudey)
    • Various small layout and naming tweaks (commit ) (commit ) (commit ) (commit ) (commit ) (commit ) (commit ) (Yevgeny Makarov, Thomas Beck, Hans Goudey, William Reynish)

Weekly Reports

About the Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.


  1. Wish there was more news about Asset Browser implementation. I'm hopeful it is polished enough for 2.92. Great pace so far! Keep it up, Blender. Way to go!

  2. still crossing my fingers the eevee dof refactor makes it for 2.92, although as the wigglebone addon author trying to work on an update, i know these things take time...

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