Karim Joseph writes:
In this two-part tutorial, we have a look at a very useful new technique of creating ornaments in Blender 2.91, using the new Custom Curve Bevel feature.
In part 1 we have an in depth look at the new feature, to understand how it works, and get the results we want from the curve profile widget.
In part 2 we dive into practical curve modeling and demonstrate an efficient workflow to recreate the ornaments of Daniel Bystedt demo scene.
4 Comments
Very usefull information! Thanks
Thanks for the explanation, i'm starting in blender and i found this tutorial fantastic. Congratulations
Thank you very much for making this video. I learned a lot.
Love the new addition, and can make a lot of nifty things in a hurry. But some things that are missing:
1. We appear limited to modeling one quadrant of the curve, meaning that we're limited to shapes that have symmetry. It would make more sense if we had the option to specify a cross sectional shape and were offered symmetry tools, including radial. Quadrant symmetry is a pretty harsh restriction.
2. Should be able to border select, circle select, etc multiple points in the bevel. Should be able to g and constrain to x and y axes.
3. Would be nice to have up to one bevel shape per curve point. That way if you wanted to, you could transition from one cross section to another.
4. Paths are limited to going from point A to point B with any number of stops in between, but can't branch off to point C. Obviously, this is the hardest request to fulfill.