Blender Extended Expressive Renderer (BEER)/Malt 1.0 released

LightBWK writes:

Blender Extended Expressive Renderer (BEER) is an open sourced (MIT licensed) non-photoreal render engine. It has gone through 6 months of intense development funded by the BNPR community. Initially conceptualize back in October in 2012, BEER has gone through multiple design polish for it to have infinite extensibility.

BEER’s main aim is to have users working with NPR features instead of building shaders from atomic scale. To create these NPR features, a coding interface has been developed which we called Malt. Malt provides the data path ways to communicate with Blender. Malt is also the rendering backend and supply a customizable rendering pipeline for all needs (including photoreal rendering). Malt has a shader library, which means coders building NPR features for BEER are not working from zero.

Today, we are proud to announce that Malt is feature complete. As Malt is the backend of BEER, it has a very basic user interface.

Anyone with coding skills can do all sort of shader hackery with Malt. There are shader examples for you to experience Malt. You can write your own shaders based on those examples. It is fairly easy to get started. Here’s a video tutorial on how to get BEER/Malt 1.0 running.

How to run Malt:

As BEER is an ongoing project, we are now looking for a developer who can work on the UI part. We expect someone with extensive shader pipeline knowledge to work on it. Please get in touch if you are qualified and interested.

For more info about BEER and Malt, please visit these pages:

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