This is a little something that I hatched up in Blender 2.9, after working on my skin texturing tutorial in the last video. I wanted to try and find an interesting use for the subsurface scattering effect, and practice some hard-surface animation.
Everything was rendered in real-time in Blender Eevee, with no compositing or post effects. The majority of Hard-surface textures were created in Substance Painter and Designer.
I couldn't find any quality or commercially available music, so I tried my hand at trying to create a track using LMMS.