The EGG – Blender 2.9 Eevee Render

Tosmo writes:

This is a little something that I hatched up in Blender 2.9, after working on my skin texturing tutorial in the last video. I wanted to try and find an interesting use for the subsurface scattering effect, and practice some hard-surface animation.

Everything was rendered in real-time in Blender Eevee, with no compositing or post effects. The majority of Hard-surface textures were created in Substance Painter and Designer.

I couldn’t find any quality or commercially available music, so I tried my hand at trying to create a track using LMMS.

 

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