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Blender Developers Meeting Notes, 7 December 2020

4

Announcements

New Features and Changes

Blender 2.92

Geometry Nodes

A new node based system for creating and manipulating geometry is available in Blender 2.92. The first release focuses on the groundwork, and object scattering and instancing. (manual ) (feedback) (commit ) (Jacques Lucke, Hans Goudey, Pablo Vazquez, Léo Depoix, Dalai Felinto)

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Motion Tracking

Much improved tracking performance of many markers through multithreading. On a many core machine, a 25x performance improvement was measured. (commit ) (commit ) (Sergey Sharybin)

Eevee

  • Cryptomatte support for creating ID mattes (commit ) (Jeroen Bakker)
  • Shader AOV support (commit ) (Jeroen Bakker)

Other Changes

  • Cycles: support ambient occlusion and bevel nodes with OptiX (commit ) (Patrick Mours)
  • Constraints: new Custom Object Space (commit ) (Henrik Dick)
  • Vertex Weight Proximity Modifier: custom falloff curve support (commit ) (Christian Friedrich)
  • Grease Pencil (Antonio Vazquez)
    • New operator to reset Vertex Colors (commit )
    • Enable Layer Onion Skin by default (commit )
    • Add Vertex Paint operators to Paint menu (commit )
  • Sculpt (Pablo Dobarro)
    • Add sculpt session info to viewport stats (commit )
    • Allow inverting the Erase Displacement mesh filter (commit )
    • Wet paint area radius (commit )
  • User Interface
    • Improve layout of About Blender dialog with full logo (commit ) (Yevgeny Makarov)
    • Nodes: updated socket and category colors (commit ) (commit ) (Pablo Vazquez)
    • Outliner: Highlight icons on cursor hover (commit ) (Nathan Craddock)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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