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Geometry Nodes Lands In Master

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The hotly anticipated Geometry Nodes, part of the ambitious Everything Nodes project, has just landed in master.

Dalai Felinto marked this milestone with a blog post on the Blender Developers Blog, in which the first milestone-scene is available for download. As of right now, there are 24 nodes available, with development operating in sprints to achieve feature targets designed around milestone-scenes. Check our previous article on the Geometry Nodes development plans for more details.

Pablo Vazquez also uploaded a video overview on the Blender youtube channel where he goes through the example file and some of the functionality of this new editor.

You can read Dalai's blog post and download the latest Blender experimental build to try out Geometry Nodes on the links below:

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

3 Comments

  1. In the end, these are just terms. In programming, they have this term called services. Now they have micoservice. which is just a new fancy name for service. The same with node. Later, we will have micronodes and nano nodes. Blender is also just a node.

    • Before service, they have something called objects. Everything is an object. Objects talked to each other. 3dmax is supposedly an object which can communicate easily with other software like Maya and SoftImage which is also an object. Before that we have functions, subroutines and tasks and microtasks.

  2. Every new generation needs to promote themselves in social competition. Even if the things remain the same you need to give new names to old things. Some of it is also psychological to justify own existence, if you don't bring anything new what are you doing here...lets reinvent the wheel.

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