Blender Developer Meeting Notes, 30 November 2020

Announcements
- Rendering meeting notes
- User Interface meeting notes
- Code quality day this Friday.
- Geometry Nodes plans to be merged to master today (Monday).
- Tuesday Talk (placeholder link for the upcoming meeting)
- Main topic for the tuesday talks is the original planning for the modules for 2.92
Localization
- Aaron Carlisle needs help to move forward with his Weblate proposal .
- James Monteath is reviewing other docs process. He will include this in his agenda to review the proposal and come up with a plan of attack.
Blender 2.91
- Released on 25 November 2020 (congratulations everyone).
- There are still plenty of tasks in the board tagged as 2.91 .
- New placeholder task for potential candidates for corrective releases
- There were a few incidents logged during the 2.91 life cycle:
New Features and Changes
Blender 2.92
- Animation: improved Euler filter implementation, working on the entire rotation rather than individual XYZ channels (commit ) (Sybren A. Stüvel)
- Fluid (commit ) (Sebastián Barschkis)
- Improved particle sampling to ensure bakes consistently give the same result
- Support caching sparse grids to disk for smoke, to save disk space and improve performance
- Booleans: various performance improvements (commit ) (commit ) (commit ) (Howard Trickey)
- User Interface:

WTF?? Where is Blue Noise Sampling??? RLY? Why U all so hate us? Even Vray have BNS…Omg, guys… Blue Noise Sampling with NLM denoiser it’s would be a ROCKET
Is there still someone working on the VR stuff?
Well put it in a feature request instead of babbling like an idiot here
Ok, Mr Genius, they HAD request and even they starting work on BNS, from 2016!!! ( 4 years, Carl )… They had EVEN on WORKBOARD this feature ( for 2.91 version in bcon2 ). BUT nothing happened. So… if u don’t get this topic, please, stop to write smart ( *sarcasm* ) things.
Can’t wait to see all these new features