Pablo Dobarro, Blender sculpt mode developer and man who sculpted a a real-life clone of himself to keep up with his own development pace, has just revealed his latest addition to the Blender Sculpt mode toolset: A Multires Displacement Smear Brush.
Sculpt: Displacement Smear
This brush can move Multires displacement over the surface. This works like smearing a displacement texture. The brush can be used continually without creating topology artifacts. #b3d #devfund https://t.co/3xP4qKOsFB pic.twitter.com/A9IkOxoSsU— Pablo Dobarro (@pablodp606) November 27, 2020
The mesh moves multires displacement of the surface, meaning it can be used continually without creating artifacts since it moves displacement values rather than coordinates. Quoting Pablo:
When used, the displacement values of the vertices "slide" over the topology, creating the effect of smearing the surface detail.
The Displacement Smear brush can also be used to create hard surfaces details in Multires without sliding or pinching the topology. #b3d #devfund pic.twitter.com/UeUTxGdPtN
— Pablo Dobarro (@pablodp606) November 27, 2020
3 Comments
If he add physical accuracy option for these brushes it will be supper.
If only blender could do quick masking similar to the hold Shift to Smooth. I just couldn't understand why making a modifier key as mask is against blender UI philosophy, but invert and smooth isn't.
Update: Apparently someone did mention this in bender dev, but got backlash because Pablo is assuming it's a request to set every brush to a hotkey, and he prefer to select brush through UI?
It's either I'm the niche user uses mask too often or I'm too used to Zbrush… shame.
Here's the thread if anyone intrested.
https://developer.blender.org/D6515