Jeff Bell writes:
Today Tangent Labs is excited to launch LoUPE: a new animation & VFX pipeline tool that helps artists and studios improve productivity, increase efficiency and collaborate with teams around the world. You can try it for your first month free here .
LoUPE was built For Artists, By Artists. To make Netflix’s ‘Next Gen’, Tangent Animation went all in on Blender and reallocated the resources that would have gone towards purchasing commercial software licenses into sponsorship of the Blender Foundation and the hiring of additional technical resources. Tangent developers augmented Blender to suit our production needs, including incorporating Intel’s Embree path-tracing core into Cycles. This is work that we contributed back to the community, and the many lessons learned were incorporated into the version of LoUPE available today.
LoUPE is fully integrated with Blender. Once you've installed the Blender add-on, all that’s required to get going is to start a project, configure your storage locations, and create a shot or asset. LoUPE will automatically create a .blend file associated with your entities as a starting point for each team. Checkout the file using the LoUPE asset browser inside of Blender, and it will make sure that you have everything you need to get to work. If you’ve configured the plugin to work remotely, this will mean localizing files to your hard drive, and if you’ve configured it for work at a studio location, it will look for files on that site’s shared storage. While working, you’ll save interim progress to your team’s “Sandbox”, and when you’re ready to pass something downstream, you’ll “Publish” it. Both actions automatically version-up and push files back to the cloud using LoUPE’s intelligent Transit Manager, which introspects the .blend file and uploads (or downloads when going the other way) only what doesn’t already exist at the destination.
Tangent is a big supporter of Blender as we feel that it’s the future, and our hope is that LoUPE accelerates its usage helping artists and studios tell better stories that put more on the screen. Based on extensive feedback we recognize that support for legacy projects and ‘the right tool for the job’ are highly important, so a native plug-in is available for Autodesk® Maya® at launch, with support for SideFX® Houdini, Epic Games® UnrealEd and Pixar® Universal Scene Description (USD) to follow in upcoming releases. It’s our intent that eventually all workflows will migrate to USD to enable cross DCC workflows, enabling artists to deploy whichever package best suits their project.
Here are the components that LoUPE brings together in one tool:
1. Asset Management - versioning and tracking of all digital assets.
2. Project Management - production task tracking to enable collaboration while keeping all users and data sets under central control.
3. Media Review and Collaboration – create and assign tasks right from active review session, including drag & drop playlist creation, sketching, draw overs, and note taking with no software downloads required.
4. Real-time Analytics and Reporting – view heat maps, dashboards and metrics with an OData connection to popular business productivity tools.
5. Virtual Workstations - enable teams to collaborate across offices and continents, minimizing on-premises hardware requirements.
6. Render Management - augmenting in-house rendering with powerful cloud-based capabilities through AWS Thinkbox Deadline, a hassle-free hybrid compute management toolkit.
See LoUPE firsthand with two virtual product demos by Tangent Labs’ John Annis and Mike DiCarlo:
Asset Management: Image Attribution