Pablo Dobarro, Sculpt mode developer and the first programmer to break the feature-sound barrier, has unveiled two new features stemming from his elasticity implementation.
Elastic Transform
Elastic transform is a tool mode that uses physically-based elasticity in combination with cursor radios to deform the mesh with the transform gizmo. For this implementation to work, Pablo modified the transform tool to work from the delta of the previous position rather than that of the initial position.
https://twitter.com/pablodp606/status/1327036031884013569
This modification allows the cloth deformation target to be enabled for the transform tool, with plasticity collisions, as he demonstrates below.
After adding support for elasticity, the cloth deformation target can be enabled for the transform tool, including plasticity collisions. #b3d #devfund https://t.co/Vy50kNQ4bu pic.twitter.com/ImWsXzM8EC
— Pablo Dobarro (@pablodp606) November 13, 2020
Elastic Deformation Mode in Snake Hook Brush
The snake hook brush was implemented a couple of months ago by Pablo as a tool to make working with cloth manipulation more consistent and controllable. It now gains in functionality with the addition of deformation types, including the elastic mode, making it a powerful tool for stylized sketching, as demonstrated below.
https://twitter.com/pablodp606/status/1327391506613870593
1 Comment
Hey...that looks all soo fantastic, but how can I get my hands on these functions?
I am amazed...and could imagine quite interesting applications for all this, imagine 3D Calligraphy, for example...or designing a brand new hull (carrosserie) for your motorcycle or car chassis...
Greetz
Michael