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Compositing 3D and 2D for comics

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Paul Caggegi writes:

Hi BlenderNation!

In this follow-up tutorial to this series, I walk through leveraging the power of the compositor to better bring together 3D comic shaded assets, and 2D Grease Pencil elements for a polished, finished image.

About Author

Paul Caggegi

I’ve been a motion-graphics artist, video editor & 3D effects creator for almost twenty years, working full time since 2001, and freelance since 2008. I’ve worked on several corporate campaigns, TV commercials, web-videos, showreels and media branding packages for clients such as Nickelodeon, Saachi & Saachi, and Leo Burnett. I run a Patreon page to teach illustrators how to use Blender so they can create assets for their own projects.

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