Sculpt mode developer and alleged time-travelling cyborg Pablo Dobarro has implemented a new "Plane Trim Brush" that is designed to properly flatten and polish surfaces.
New brush to flatten and polish surfaces which includes a new algorithm to sample the mesh and a configurable brush tip stabilizer. It should work much better than Scrape or Flatten in most cases. #b3d #devfund https://t.co/A58Kh479g1 pic.twitter.com/xHUQeqanQA
— Pablo Dobarro (@pablodp606) November 14, 2020
The brush seems poised to be a practical replacement to the current implementation of the Scrape brush, as it deals with the current limitations of the Scrape brush with the following improvements, as detailed by Pablo:
- It uses its own surface sampling function, which takes into account the previous trim plane and samples different radius in different areas
- Area center and normal are stabilized using multiple samples
- Instead of combining proxies, the brush runs multiple iterations of sampling - deforming to converge towards the plane, similar to smooth.
Pablo also offers video demos of the brush in action with different configurations: