Sculpting wizard Pablo Dobarro is never away from the Blender Development news cycle for too long, and here he is back at it again with his new Dyntopo Detail Size Edit operator.
This new operator works similarly to the "Voxel Size Edit" operator for the voxel remesher, where it allows for the editing of the size of constant detail mode in dyntopo. It also has a live preview of the detail size/"resolution", just like its voxelized sibling. The operator is set to Shift+D, replacing the previous way of changing the constant detail size.
The Operator also includes a sample mode activate by pressing CTRL, allowing it to take the resolution of the surface under the cursor, as shown in the video below:
5 Comments
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Interesting, so just to make sure I am understanding correctly, it you sculpt fine details into the geometry and then remesh it to a lower resolution effectively erasing the details that you could then go back later and regain those details by increasing the resolution? Interesting, though multi resolution modifier already provides a similar function across the entire model having that control on a vertex level could be useful.
Ramesh and Dyntopo are both destructive. You can't get back high detail you erase when you go lower. Only Multires modifier lets you go down and up in detail. If you have 10,000 polygons, multires and Ramesh will spread those polygons evenly, dyntopo let's you have 1000 all over and 9000 in one spot or where you want them.
Multires modifier spreads polygons evenly and is non destructive.
Remesh spreads polygons evenly and is destructive.
Dystopia is destructive but lest you put more polygons where you want more detail.
Finally !!!
After long time waiting for it!
I always remember with Sculptris"s Reduce Tris Brush
and hope that feature appear in Blender !
thankyou Pablo