Saqib hussain writes:
In this tutorial you will learn about The Power Of Texture Channel Packing .
In which you will know how to utilize three channels Red,Blue,Green and save different grey scale texture in them. These grey scale texture includes Ambient Occlusion map, Roughness map, Metallic map which are crucial to use for Physical base rendering.
1 Comment
Haven't seen the tutorial yet, but that reminds me of an explanation I wrote two or three years ago in a forum, where I explained by an example texture how you could use RGB channels to hold information / factor values in grey values. Or even combine channels to combine different informations. I will certainly have a look on your video.