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Everything you need to know about retopology - Polybuild tool

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Jamie writes:

Hello again Blenderheads!

Retopology can be a difficult task and Blender's tools aren't the most intuitive. This video is the first of a three part series where we'll take a deep dive into retopology in Blender. In this video we'll start with the basics and learn how to retopologise this Spyro sculpt using only Blender's built in tools - predominantly the Poly Build tool. We'll also look at the various ways our retopology can break and how to fix it.

You can download this Spyro sculpt for free so you have a model to practice with.
(Link in the video description).

In the following videos we'll look at some addons to make retopology faster and easier.

About the Author

Jamie Dunbar

Jamie Dunbar is the founder of Dragonboots Studios - a 3D animation company based in Australia. They predominantly work with the Texas Children's Hospital in America, creating educational animations to teach children about heart disease procedures. Jamie has over 10 years of character design experience. He converted to Blender over three years ago and Dragonboots Studios now uses a combination of Maya and Blender.

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