Gleb Alexandrov writes:
As a rule of thumb, having the topology that is made of quads is desirable, but there are cases in 3d modeling when it can betray you. In this Blender modeling tutorial we’ll talk about this issue and show an easy fix (hint: Decimate Planar).
1 Comment
Quads are always good. Still, in Blender, but I think it goes for other software of the kind, also the order of operations matters. It goes i.a. for subsurf. In the case shown above an n-gon should be booled and beveled first and THEN extra quads could be made with like loopcut.