Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Blender Developers Meeting Notes: October 19, 2020

3

Announcements

  • Daylight saving time changes on October 25 in Central Europe.
  • Blender 2.91 beta (bcon3) on Wednesday October 21.
  • Wayde Moss  joined the Animation & Rigging module team, focusing on the NLA editor.
  • UI team meeting notes 
  • Animation & Rigging meeting notes 
  • James Monteath  is working as DevOps and Operations from Amsterdam

2.91 bcon3

  • bcon3 planned for Wednesday, October 21.
  • There are still 8 high priority bugs unassigned, developers planning to work on them please claim them. Otherwise Dalai Felinto  may assign them at random before bcon3.
  • The experimental features won’t be available
  • Any brushes still missing icons and multi-object quick edit issue are to be solved by Wednesday.

Tuesday Talks

  • Dalai Felinto  will resume the Tuesday Talks this Tuesday.
  • The idea this time is to try shorter time slots (15 minutes per module) with emphasis on the status of the ongoing projects.

2.92

New Features and Changes

Blender 2.91

  • User Interface:
    • Property editor search now finds results in all tabs and resets panel expansion when exiting search. (commit ) (commit ) (Hans Goudey)
    • Improved layout and icons in various panels and popups. (Hans Goudey, Harley Acheson, Yevgeny Makarov, Antonio Vazquez)
    • Show more information in open recent files tooltip. (commit ) (Juanfran Matheu)
  • Sculpt:
    • Cloth brush improved softbody influence setting, now based on plasticity. (commit ) (Pablo Dobarro)
    • Global automasking settings support in filters. (commit ) (Pablo Dobarro)
    • Use cursor depth in trimming gestures. (commit ) (Pablo Dobarro)
    • Experimental pen tilt Support. (commit ) (Pablo Dobarro)
    • Improved syncing of Face Sets visibility. (commit ) (Pablo Dobarro)
    • Show paint brush cursor in all tools. (commit ) (Pablo Dobarro)
  • Mesh:
    • Reduce Voxel Remesher volume projection artifacts on sharp edges. (commit ) (Leha)
  • Animation:
    • Snap Cursor Value operator, to snap only on the Y axis. (commit ) (Sybren A. Stüvel)
    • Option to invert search filter in dopesheet editor. (commit ) (Antonio Vazquez)
  • Fluids: option to write OpenVDB files with full, half or mini float precision. (commit ) (Sebastián Barschkis)
  • Eevee: add shutter position option for motion blur(commit ) (Clément Foucault)
  • Cycles: bundle kernels for NVIDIA RTX 3xxx cards to avoid runtime compilation. (commit ) (Patrick Mours)
  • Volumes: new Volume to Mesh modifier (commit ) (Jacques Lucke)

Weekly Reports

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

3 Comments

  1. Hey Bart
    I saw your work (chocolate icecream stick) and I'm interested to hire you for a job. To create a number of icecream sticks.
    Are you interested? Your price is good? :)
    Can you please contact me?

    Tnk so much
    Livio Menino
    phone: +258848619888

    • Hello Livio, i am freelance 3d artist i can help you in your requirement, do you have any references of the ice cream sticks? Bart since is running this site and blenderartist and sketchfab, i dont think he will be available to help you unfortunately he pretty busy as far as i know, so here i am offering myself instead, i can make the ice cream in the same quality as you are looking for, reach me out in my email [email protected] and send me a message soon to speak further about details and rate please.
      Thanks and Regards Michael.

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×