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Blender Developers Meeting Notes, 12 October 2020



Blender 2.91 bcon2/bcon3

  • Next week is bcon3 on Wednesday 21 October.
  • All the 9 high priority bugs should be done by then.
  • All tools to have its final icons.
  • Any developer who added a new feature to take a look at its documentation, involve artists in making decent images for the release notes when possible.
  • If there is no manual entry for the new feature do it, or check with Aaron Carlisle (Blendify)  for help.

New Features and Changes

Blender 2.91

  • User Interface
    • UV Editor: move overlay settings into popover, like the 3D viewport (commit ) (Jeroen Bakker)
    • Outliner: Move collection exclude button to restrict columns (commit ) (Nathan Craddock)
    • Timeline: add auto keyframing popover (commit ) (Hans Goudey)
    • Improve layout of various pop-up dialogs (commit ) (Yevgeny Makarov)
    • Use Ctrl-TrackPad to cycle values in buttons (commit ) (Yevgeny Makarov)
  • Volume: new Volume Displace modifier (commit ) (Jacques Lucke)
  • Sculpt:
    • Union and Join mode for trim tools (commit ) (Pablo Dobarro)
    • Add icons for new tools (commit ) (commit ) (Rahul Chaudhary)
    • Preview the active side of the line gestures (commit ) (Pablo Dobarro)
  • Mesh: improve performance calculating mesh edges with multithreading. (Jacques Lucke)
  • Animation: always try to match the existing curve when inserting keys (commit ) (Sybren A. Stüvel)
  • Batch previews: improve speed of preview generation. (commit ) (Bastien Montagne)
  • Preferences: use the users temp directory in background mode (commit ) (Campbell Barton)
  • Python API: add  to save grids and metadata to disk (commit ) (Brecht Van Lommel)

Weekly Reports

About Author

Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

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