Pablo Dobarro has just added plasticity support to his famed sculpt mode cloth brush.
The Cloth Brush solver now supports plasticity.
This allows creating cloth effects simulating different materials, more control over the shape of the wrinkles and it increases the stability of the simulation. #b3d #devfund pic.twitter.com/5yJEqxAy9r— Pablo Dobarro (@pablodp606) October 12, 2020
Plasticity support for softbody deformations brings with it finer granular control over the deformation patterns and behavior of the cloth brush. It also adds stability and predictability to the cloth simulation while sculpting.
This patch also solves previous issues with other brushes such as the grab brush, where the deformation was based on static coordinates driven by the softbody strength, causing artifacts in some cases.
Cloth Brush plasticity is now in Blender 2.91.
Thanks to this feature, brushes like Grab can now be properly fixed. #b3d #devfund https://t.co/MBEYz1BTZp https://t.co/RVhKtICTRm pic.twitter.com/qs6PaLT7pU— Pablo Dobarro (@pablodp606) October 13, 2020
This patch has already landed in Blender 2.91, which you can download and start experimenting with from the link below.
2 Comments
oooooooof. this is that's i want :))))
many thanks to Pablo Dobarro.
While the0.0 to 0.5 ok, 0.0 should be even more extreme. But from 0.5 to 0.8 seems bad.
Caveat i did not tested it myself.