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Sculpt Mode redesign brings massive performance boost

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Pablo Dobarro’s magic extends beyond adding new eye-popping features to the Sculpt mode, with him also excelling at refactoring and improving performance of features already in place. Case in point, one of his latest projects involves a full redesign of how the sculpt mode works, achieving massive performance improvements.

The first milestone of this redesign, the optimization of PBVH queries and drawing, is already on the way with tangible results already. Check the link below to read more about the engineering plan of this project which is estimated to take one to two months to finish.

About Author

Mario Hawat

Mario Hawat is a 3D artist, writer, and musician currently based in Beirut, Lebanon. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

9 Comments

  1. As a someone who is doing a lot of sculpting, this is the best possible news. This will probably shows other issues with Blender and high polycount, when more people starts sculpting in high details, especially with interface lags. But nevertheless it's a best possible news.

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