3D Artist Paweł Matysik used Blender to adapt Ido Yehimovitz's police car concept into a dynamic chase scene. Here's how he did it.
Hi, I’m glad to have you here! I would like to share my workflow process of making the “Police Chase” model.
Let me introduce myself first: my name is Pawel Matysik and I work as a Lead 3D Artist in Warsaw, Poland. I have loved to draw since kindergarten, and this fascination extended to computer graphics as soon as I laid my hands upon some photo editing software.
Video games were always my second biggest passion, but I didn’t consider them to be a viable career path until the dawn of the Indie Studios era. Just after graduating from college, an opportunity came to work on a small indie game, so I took it.
I’ve been working on games ever since.
Nowadays, I create everything related to graphics—concept art, 3D models, textures, GUI—you name it! After many years of practice, I am finally confident that I have a huge impact on how the final product looks and feels.
In my spare time (yes, I still have some!) I enjoy working on personal projects to display on Sketchfab. “Police Chase” is one such project.