Allan Brito writes:
Since we started to work on guides and documentation related to Blender and architecture, we received some amazing feedback from our readers. As a goal, we always try to bring the lastest and most up-to-date information about how you can use Blender for architecture. It can be either to produce marketing material to help you sell an idea or to develop a project from scratch.
Regardless of the reason, we strongly believe that Blender can help you achieve that objective.
Today, we are proud to announce that our most popular title received a much-expected update. The Blender 2.9 for architecture book is available!
In the book, we cover the most used features and tools used to work with architecture. Starting with modeling and precision controls and going with external references like CAD data or SketchUp files. The book also covers rendering with both Eevee and Cycles!
Here is a summary of all the content:
- Using the new interface and controls for version 2.9
- Work with precision modeling for architecture (Metric/Imperial)
- Use numeric controls for modeling
- Importing reference drawings for modeling
- Processing CAD data for Blender
- Import and process SketchUp and BIM files
- Manage external libraries of furniture and assets
- Use PBR materials for enhanced realism
- Create architectural glass using the Shader Editor
- Rendering scenes using Eevee in real-time
- Adding Eevee specific elements: Irradiance Volumes and Cubemaps
- Use environment maps in the background
- Manage GPU VRAM and IA acceleration
- Render a scene using Cycles for maximum realism
You can download all files used in the book to follow all explanations with practical examples if you are still trying to find your way around Blender for architecture. If you want to start using Blender for architecture with the most up to date user interface and tools. This book is for you!
The book is available as both paperback and digital formats. To know more, visit the details page for a full description.