Advertisement
Announcements
- Welcome developer Henrik Dick (weasel) to the modeling module.
- Animation & Rigging module meeting , with plans for bi-weekly meetings in the future.
- Pose libs & asset browser notes , open for feedback by animators
- Feedback wanted for the Monday meetings
- Hristo Gueorguiev (nirved) started working on OpenCL compiler for AMD GPUs
- The everything nodes project resume this week with a scrum approach
- For the (read-only) team discussions, follow #geometry-nodes-squad on blender.chat
- More details in the following weeks
New Features and Changes
Blender 2.91
- Volumes (Jacques Lucke)
- Add Mesh to Volume modifier (commit )
- Support selection and outlines in viewport (commit )
- Simplify option to display lower resolution volumes in the viewport (commit )
- Sculpt & Paint (Pablo Dobarro)
- Cloth simulation Dynamic Area mode (commit )
- Preserve Mesh visibility from edit mode using the Face Sets (commit )
- Line Project Gesture tool (commit )
- Optimized painting with arnchored strokes (commit )
- Subdivision Surfaces: for compatibility with other software, a few options were added (Piotr Ostrowski)
- Option to match iterative subdivision and shrinking, by disabling the limit surface (commit )
- Option to smooth only boundary edges and keep boundary corners sharp (commit )
- Option to smooth entire boundary for UV coordinates, also including corners (commit )
- Motion Tracking (Ivan Perevala)
- Brown-Conrady distortion model (commit )
- Cycles
- Add command line option for overriding the compute device (commit ) (Lukas Stockner)
- Add time statistics for scene update (commit ) (Kévin Dietrich)
- User Interface
- Outliner: Draw hierarchy lines dashed for object children (commit ) (Nathan Craddock)
- Property Search: Improve panel expansion and visualization (commit ) (commit ) (commit ) (commit ) (commit ) (Hans Goudey)
- macOS:
- Support key repeat events in keymaps (commit ) (Yevgeny Makarov)
Weekly Reports
About the Author
Bart Veldhuizen I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.
Advertisement