One eyed Creature Design & Animation

UnknownDino writes:

Again with creature design…
This time after failing to finish multiple bigger projects I decided to focus on something smaller but also details very seriously.

New improvements in the sculpting “department” in Blender are here. The challenge was simple, could I create a creature bust with a similar level of realism to the many creatures designed in Zbrush by other industry professionals? I tried doing that and hopefully, I succeeded.

Steps of creation:

B 2.91 alpha
Concept sculpting
Retopo
Multiresolution surface details up to 7 mil polys

B 2.83 & 2.90
Rigging
Animation
Simulations
Rendering in Eevee

Hope you enjoy this one!

 

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