Again with creature design...
This time after failing to finish multiple bigger projects I decided to focus on something smaller but also details very seriously.
New improvements in the sculpting "department" in Blender are here. The challenge was simple, could I create a creature bust with a similar level of realism to the many creatures designed in Zbrush by other industry professionals? I tried doing that and hopefully, I succeeded.
Steps of creation:
B 2.91 alpha
Multiresolution surface details up to 7 mil polys
B 2.83 & 2.90
Rendering in Eevee
Hope you enjoy this one!