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How working with scale will give you better render in Blender


TheGiven writes:

Hi Bart,

Scale in 3D models and rendering is VITAL yet so often ignored or overlooked. See why it's so important and how to work with it.


  1. As a CAD user, the very first thing I do is scale the first primitive I create to somewhere near it's real world scale, usually to decimals like 10mm, 100mm, 1.0m or 10.0m

    It would be really useful if blender's default primitives were created based on an adaptive grid that was based on zoom factor.

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