Todor Nikolov writes:
This is a tutorial series about Weight Painting in Blender. Ultimately, the focus is on painting bone weights for your character rigs.
I wanted to make it very beginner-friendly and I go in a lot of detail. You'll find all four parts below.
- Part 1 is all about Vertex Groups which are the basis of weight painting.
- Part 2 is an Overview of Weight Paint mode, its' tools, and settings.
- Part 3 is all about Painting Bone Weights. I demonstrate an easy to follow Workflow and best practices. I also show how to paint weights for a character rigged with Rigify.
- Part 4 is a Summary/Overview of the whole process (basically a condensed 5-minute version of the first three parts)
If you struggle with specific aspects of weight painting, leave a comment. I'll probably extend this series with more advanced topics and common problems.
Part 1
Part 2
Part 3
Part 4
2 Comments
Learned a lot about rigging from your tuts ..... thanks for sharing your skills and talent.
Cheers
MR H
I am glad to hear. Thanks for taking the time to watch and also comment. I really appreciate that! :)