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Sculpt Mode better support for multiple objects

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Pablo Dobarro, the sculpting dev wizard has just implemented improvements making the sculpt mode much more functional when handling multiple objects.

https://twitter.com/pablodp606/status/1307028055718793216

These improvements comes in the form of four patches:

1-A new switch objects operator allowing for objects to be changed without having to leave the sculpt mode.

2-A fade inactive overlay to give better visual feedback as to which object is selected.

3-Enabling sculpt overlays with modifiers, which allows the display of mask and face sets with modifiers active.

4-Unifying all XYZ symmetry to allow symmetry options to change automatically as an object is selected, for consistent behaviour.

 

 

 

About the Author

Mario Hawat

Mario Hawat is a Lebanese 3D artist, writer, and musician currently based in Paris. He is a generalist with a special focus on environments, procedural and generative artworks. Open to freelance work.

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