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BlendNet v0.3 Released!

2

Rabit writes:

Hello folks! The new release of cloud & render farm automation BlendNet addon is right here! Now it's better, stronger and faster) And of course free to use and improve if you want:

v0.3.0

Providers:

  • AWS cloud provider
  • Cloud providers price get per instance type
  • Receive cloud instance logs
  • Local provider

Addon:

  • Moved provider manager/agent type to addon preferences
  • Render memory constraint to the scene settings
  • Show calculated cloud prices
  • When Manager is active - switches to it’s API to get resources
  • Show the instance/service logs in separated window
  • Show task additional info in a better way
  • Checks available Blender version from newest to oldest
  • Automatically download compositing instead of huge render result
  • Task actions to manually download render and compose results
  • Task preview now uses temp directory and downloads previews in background
  • List of the Agents
  • Button to remove any Agent
  • UI shows status of the Agent

Manager:

  • Compositing support (for now executed on Manager, but will be moved to the Agent #65)
  • Saving to the user defined format and file output
  • Provide logs from the running service
  • Rewrote the task processes for better stability
  • Exposed API to show the controlled resources

Agent:

  • Provide logs from the running service

Bugfixes:

  • Addon: download only the related to the opened project task results
  • Manager: fixed a couple of deadlocks and stopping process to not recreate the destroyed Agents
  • Manager: improved error task state handling
  • Agent: render results was one-layer exr, instead of multilayer ones

Additional:

  • Prepared CI to test the Addon and API on test-project (useful as automation examples)
  • Improved Wiki with automation articles and more info about BlendNet
  • New test project release v0.3 with compose support
  • More debugging info

2 Comments

  1. Can I do renders with it woth 2 computers one in a city and the other in a different city?
    Can I use any other render engine like LuxCoreRenderer?

    • Hi José,

      > Can I do renders with it woth 2 computers one in a city and the other in a different city?

      Yeah, you just need to make sure they are connected with the Manager (means Manager can send requests to the Agents). You will need just one TCP port opened on the Agent (9443 by default) and with Local provider you will be able to add this agent whatever it placed.

      You can use internet for this purpose (probably you will need to pass the 9443 port on your router/firewall to allow Manager to connect to the Agent) - the channel between the BlendNet components is protected with TLS and access secured with strong user/password you will need to set for Manager and Agents.

      > Can I use any other render engine like LuxCoreRenderer?

      For now only Cycles is supported, but if LuxRender supports export to multilayer EXR and could be merged together - it's possible to integrate it too. But I think BlendNet will need someone's help in testing of such feature properly. You can create a feature request and we will work on it together: https://github.com/state-of-the-art/BlendNet/issues/new/choose

      Thank you

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