Blender developer and Animation Nodes extraordinaire Jacques Lucke is in Amsterdam for two weeks to participate in workshops and design discussions to determine the future of Particle/Modifier/Everything Nodes.
The notes for these discussions are being updated as they go on this Devtalk thread, you can check them out and give feedback.
Particle nodes, Jacques’ first step into the Everything Nodes roadmap, had already landed in the master builds of Blender 2.91 in their experimental form (they have to be activated in the preference panel), spawning a healthy discussion around its current and future design, notably on this Devtalk thread.
BLENDER 2.9x - PARTICLE NODES IS HERE! - TUTORIAL WALKTHROUGH! https://t.co/4uTXJHBmIr #b3d#Blender3D #indiegame #indiedev #indieartist #opensource pic.twitter.com/MafRFqdmOu
— asknk (@anselemnkoro) August 12, 2020