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Blender in Science: COMMANDER

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Michelle Lehman writes:

This animation, created as a brief overview of an Oak Ridge National Laboratory research initiative called COMMANDER, was the perfect opportunity for building a low-poly set. As a Science Animation Producer, I often find that animations with realistic models are more subject to nit-picks on minor details. Low-ploy sets serve as an awesome compromise between science and art for effectively communicating a concept without getting too far into the weeds. And it is a huge time saver when modeling complex objects. View the full animation to learn more!

Software used: Blender (rendered in cycles) and Premiere.

About Author

Michelle Lehman

I am a Science Animation Producer at Oak Ridge National Laboratory, one of the U.S. Department of Energy’s national labs. By working within a niche that intersects 3D computer graphics with science, I am able to elevate my strengths as an analytical and creative thinker to help scientists tell their stories.

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