Bake hardsurface high poly to low poly mesh with Blender 2.91

jayanam writes:

This is a tutorial in which I show how to bake the details of a sculpted high poly hardsurface mesh to a low poly mesh with Blender 2.91. I add a shrinkwrap modifier to the low poly mesh to really snap the vertices to the high poly , smart UV project and then bake the normals using Cycles.

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