DECODED writes:
One of the most difficult challenges in 3D is getting buildings, walls, and other objects to look like they inhabit the same space. You can use the ambient occlusion node to add an extra layer of dirt and grime to your buildings, making them appear to seamlessly blend into the world.
3 Comments
Awesome tip! Gonna bookmark this one for future use, Thanks!
Not a fan of AO, but a good tip nevertheless.
If you want more realistic renders, AO is a must. It's everywhere, all around us, in the real world.