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CONCEPT CREATION | Nurbek Character Design Part 4/9 | Final 3D Model + Rigging


Christina Myrvold writes:

This week on POLYCOSM we take Omercan's 2D concept artwork from the previous video and translate that into a fully rigged 3D character in Blender. This video will go over the full process of creating Nurbek using Makehuman, how to tweak the model post-export, how to model low-ish poly clothing and accessories, and how to attach all of that to a rig intended for Motion Capture animation.

Hope you enjoy the video!

"CONCEPT CREATION | Nurbek Character Design Part 4/9 | Final 3D Model + Rigging"

If you haven't watched the previous video where Christina sculpts the lantern using both Blender and 3D Coat, definitely check it out!

"CONCEPT CREATION | NURBEK Prop Design Part 2/9 | Sculpting The Lantern"


Add-ons used:

About the Author

Christina Myrvold

Hello! My name is Christina Myrvold, and I am a Norwegian M.A. graduate and seasoned professional Freelance artist based in Glasgow, United Kingdom. I work primarily with 2D cover illustrations, but use Blender as a base for all of my projects. I also run an educational 2D/3D-focused YouTube channel called POLYCOSM with my partner and fellow artist, Omercan Cirit: I am open to discuss any projects, big or small. Feel free to contact me with work, or questions, at any time at [email protected]

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