Christina Myrvold writes:
This week on POLYCOSM we take Omercan's 2D concept artwork from the previous video and translate that into a fully rigged 3D character in Blender. This video will go over the full process of creating Nurbek using Makehuman, how to tweak the model post-export, how to model low-ish poly clothing and accessories, and how to attach all of that to a rig intended for Motion Capture animation.
Hope you enjoy the video!
"CONCEPT CREATION | Nurbek Character Design Part 4/9 | Final 3D Model + Rigging"
If you haven't watched the previous video where Christina sculpts the lantern using both Blender and 3D Coat, definitely check it out!
"CONCEPT CREATION | NURBEK Prop Design Part 2/9 | Sculpting The Lantern"
---
Add-ons used:
- Wiggle Bone
- MHX2 (MakeHuman to Blender Add-on)
- Simply Cloth - Gumroad | Blendermarket