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Blender 2.8 Creating Alphas From Meshes or Objects

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3D Tudor writes:

Don’t we all like time-saving techniques when it comes to 3D modeling and art?

Today, I am here to show you just that. In this tutorial, I will show you how to take any mesh or object from Blender, turn it into an alpha using X-normals, and take it into texturing software (e.g., Substance Painter) to imprint it (i.e., stamp it) onto your meshes without using textures. In the same way, you can also directly imprint your alpha onto the heightmap.

This tutorial comes with a FREE resource file that includes the skull used in the tutorial, the test cube (so that you can bring it straight into Substance Painter), and the alpha I created to test it out.

Give me a like and subscribe if you like this kind of content.
Thanks all for checking it out :)

YouTube 3D Tudor Channel

About the Author

neil bettison

This channel's purpose is to bring you quick, and to the point tutorials about 3D modelling. It is also dedicated to my personal 3D modelling projects from my work as a 3D Freelance Artist, and keeps you up-to-date with my online courses on Udemy and Skillshare. I am also an online tutor, and therefore feature the introductions to my online courses here. Please see my links to hire me from freelance work, to view my various shop pages, or to enroll to my online courses. I updated my content regularly, so subscribe to get all my updates!

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