Struggling with creating environments in Blender? In this tutorial/breakdown, Max shows us how he approached an environment workflow using ONLY Blender 2.8
Max covers how to properly use concept art and translate it into 3D, how to create large amounts of stylized assets QUICKLY, and most importantly, how to make sure that the overall style of all the assets stay consistent.
Max will also give us a quick look into how to utilize Blenders atmospheric settings to create fog and mist.
Not only that, Max will talk about some of the key aspects of lighting and how to utilize lights to really get your scene to the next level.