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Realistic Female - Blender


Michel Hernández writes:

Hello from Mexico! I just wanted to share a video of a project that took me a lot of effort to complete and that gave me a lot of learning along the way. A fictional character that started from scratch, it represents the model of a female character named "Alisha" very detailed and aesthetic.

Software used:
Blender - Modeling, sculpting, Hair Cards, Retopology, UV, Rigging, Physics, Render, Compositive, Video Edition.
Zbrush - Detailed sculpting, PolyPaint, Bake textures (Displacement, Normals, Diffuse, Specular).
GIMP - Texture Editing.

Comment, question or doubt I will be open to help.
Thank you!!


  1. Michel, your work is outstanding!
    Was that just a personal learning project? Do you intend to take it further?
    I think once you place a realistic mode in an environment, you see some of it's flaws so that could be the next challenge for you.

    Looking forward to seeing more from you!

    • Hi Todor!, I work it in my spare time to get a little passive income and as a personal challenge it is my first custom rig and also making lowpoly hair with physics was also an unknown area, I always try to increase the complexity of the models. And it is very true that defects come to light when you change scenes and lighting (that happened with a previous model), I try to take care of that part and they seem to work very well in any environment. I hope soon I can dedicate myself to this full time and show you better jobs! Thanks for your comments!

    • mukeshfaldoliya on

      Hey. Great work. Can't stop myself to appreciate it. How much time you hgave to this project to reach this much. Share some more renders in details. Looking forward to seeing from you

      • Hi, I worked on this model for approximately 7 months, considering an average of 2 or 3 hours per day, actually the modeling, retopo and sculpting took 1 month and refining along the process. Not counting the eyes and mouth that I recycle with some improvements.
        The texturing didn't take long, about 3 days. Only polipaint by hand already had experience in it.
        What took longer was with the hair approx. 3 months trying to understand it, I was very stuck there, I didn't want to do it with particles as it was with my previous model because it consumes too many resources and rendering time. Study the method of "Johan Lithvall" hair modeler in games like Horaizon Zerodown you can find a very interesting interview on youtube. Anyway, once I get the hair maps done, it can move fast, it took me about a week to do the hairstyle.
        The other point that took a long time was the custom rigging (the first one I do), I take like another 3 months, studying tutorials and finding out how to apply physics to the hair, even the textures of the model have drivers and masks, for example when it blinks it decreases its influence of the displacement map and things like that to avoid bad deformation. I recommend this tutorial this guy is a genius.
        If you want to see more renderings, you can visit the page where the model was uploaded, although it does not differ much from the video, but you can see it without video compression. And I know the price is very high but I put it on a par with the similar models on the page hahaha.
        Greetings and thank you very much for your comments!

    • Incredible realism and detail of those teeth! very impressive. she has her full mouth but not at that level of detail :_( . And I agree it needs much more production to the video, it has 14 fps very low, and a bite composition (it only has a little glow and that's all). I use the same images for the presentation of the model in turbosquid, also the video compression that occurs when baking the video adding the compression from youtube >:V. I was planning to do a little animation like dancing or something like that hahaha but I get a lot on one's plate. Thank you very much for your comments and suggestions friend!

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