Realistic Female – Blender

Michel Hernández writes:

Hello from Mexico! I just wanted to share a video of a project that took me a lot of effort to complete and that gave me a lot of learning along the way. A fictional character that started from scratch, it represents the model of a female character named “Alisha” very detailed and aesthetic.

Software used:
Blender – Modeling, sculpting, Hair Cards, Retopology, UV, Rigging, Physics, Render, Compositive, Video Edition.
Zbrush – Detailed sculpting, PolyPaint, Bake textures (Displacement, Normals, Diffuse, Specular).
GIMP – Texture Editing.

Comment, question or doubt I will be open to help.
Thank you!!

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