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Modelling for the VFX industry Part 4 Sculpting


Robert Rioux writes:

In part 4 we will see how sculpting can be used on hard surfaces. See the pros and cons of bump, normal and displacement maps.


About Author

Robert Rioux

I've been working in the VFX film industry for 25 years now. I've been using Maya since 1995 but with the release of Blender 2.80, I made the switch and I'm now fully committed to Blender! You can see the projects I worked on on IMDB.

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