Part 2 of the 'Sculpting Lapras' series is now out. Last lesson we sculpted Lapras - in this lesson I'll walk you through texture painting and setting up materials.
A big part of this lesson is extracting displacement and cavity maps from our detailed sculpt so we can apply them to our lower polygon model. Since we used the multires modifier in the last lesson, this step is now really easy.
This video has been sped up quite a bit, but there's plenty of narration to help you follow along.
The texturing video can be found here:
And if you missed the first part of the series, the sculpting video is here.