Here's a timelapse video of sculpting realistic female bust from imagination. In this process, I focused myself on the art of sculpting. I hope you guys can learn something through these videos. I would say that this is definitely not one and only workflow for sculpting characters, but it's effective for learning structure, volume, forms, and details.
Part 1: Contains sculpting the head anatomy etc.
Part 2: Contains sculpting the base clothing and creating the base for the hair etc.
Part 3: Contains sculpting the cloth details, sculpting the hair and add finishing touches etc.
"Dawn" 3D sculpt by Yuditya Afandi.
Studio/client: character, sculpture
Software: Blender, Photoshop
When: July 2020
Did a sculpting study of a female bust from imagination derived from a lot of different references. Everything was sculpted and modelled in Blender, rendered in Cycles, Final images composited in Photoshop. Can't thank you enough for your support! Just let me know if there's any feedback! And take it easy guys!