Hi, I’m Manu Järvinen from Finland. I’m an animator, illustrator and 3D modeler who has worked in the industry for more than 10 years, mostly for Rovio Entertainment Corporation, but also for 9 months at the Blender Institute in the Netherlands. I was part of the Gooseberry team that made Cosmos Laundromat - First Cycle.
For this image, I just started to sketch a car in Krita with no specific goal in mind. Just a normal project for my free time. I have made a lot of cartoony cars and enjoy it so I was straight in my comfort zone for this. This is what came out in Krita:
Then I just modeled it, it was quite a simple shape.
For texturing I just joined all the materials of the same type to be one object and then I used ‘UV’ > ‘Smart UV Project’ with default settings to have some kind of base to work on very easily. I used a map size of 8K.
In Blender, I texture painted only black and white images that worked as masks for the rust. It helped a lot that you can make Blender view the final result in the viewport and not that black and white mask.
My lighting setup was only a large area light and a little bit of blue world lighting:
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