3D Tudor writes:
Don’t we all like time-saving techniques when it comes to 3D modeling and art?
Today, I am here to show you just that. In this tutorial, I will show you how to take any mesh or object from Blender, turn it into an alpha using X-normals, and take it into texturing software (e.g., Substance Painter) to imprint it (i.e., stamp it) onto your meshes without using textures. In the same way, you can also directly imprint your alpha onto the heightmap.
This tutorial comes with a free resource file that includes the skull used in the tutorial, the test cube (so that you can bring it straight into Substance Painter), and the alpha I created to test it out.