Scatter 3.0 Adds Non-Destructive Workflow

DB3D writes:

Hello everyone, BD3D here.

I’m glad to announce that Scatter Season 3.0 is out on the Blender Market today!

With this release comes a new non-destructive distribution mask workflow. You’ll be able to non-destructively create vertex-groups masks for your particle-systems from your terrain features, like slope, altitude, curvature, slope-orientation, water flow and many many more masks…

Here are a few examples:

https://gfycat.com/fragrantweeklyeyra

https://gfycat.com/filthyhollowdesertpupfish

You can learn more about the possibilities that offer our new workflow on our new documentation website.

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