Dikko writes:
In this video I talk through the process of modelling polygonal hair! There's so many methods you can do with this, that it would be impossible to cover in a single video, so I share some of the common methods I perform, while speaking generally about how to approach hair modeling from a problem solving perspective!
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What struck me about 3d is that there are only limited hair styles in the world. The way hair shapes and moves are like food. But the low level tool like Blender makes it seem limitedless. Imagine 1000 years from now, we still build hair from scratch.